Patch - June 6th

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Patch - June 6th

Postby Pherawk » Wed Jun 06, 2007 4:58 am

June 6, 2007
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*** Highlights ***

- Have you ever been to an SOE Fan Faire? Have you ever been to Las Vegas? Now's the time to think about doing both at the same time! August 2nd - 5th SOE is holding its 2007 Fan Faire at the Rio All-Suite Hotel and Casino in Las Vegas Nevada! Visit the official SOE Fan Faire website at http://events.station.sony.com/fanfaire/ for more information about other activities.

- So you want to see more events? Ever try running your own? Visit the EQplayers website to view the Tip of the Week on running Player-Run Events in EverQuest.



*** Spells ***

- The mana cost incurred by fizzling now includes focus effect and specialization savings, reducing the amount of mana that is used on a fizzle.
- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.


- The EverQuest Team
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"In today's content, HP doesn't mean anything, it's your AC that marks your progression as HP will always be there (you can't get upgrade without HP, but you can get upgrade without AC... the later being the bad choice)." - Yoda on TSW about warrior AC.
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Postby Zelima » Wed Jun 06, 2007 8:03 am

Vegas huh...hmmmmm......

MLF Weekend Las Vegas? Sounds like a new reality show......


~kel
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"It's not the end result that's most important, it's the journey and the memories you make with your friends and family getting there..." :)
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Postby Forcogar » Wed Jun 06, 2007 8:52 am

- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.



Someone wake me...
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Postby Pherawk » Wed Jun 06, 2007 9:00 am

It's confusing though. Don't #3 and #5 kinda contradict one-another?

-Pher
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Postby Zenedia » Wed Jun 06, 2007 10:12 am

Melody needing to retry seems superfluous considering the last one there.

Of course, they have just made bards 100% bottable. Thanks, SOE.
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Postby Romelus » Wed Jun 06, 2007 10:15 am

What happened is that bards were given an adjustment so that they could reach a 0% fizzle rate on all songs except those listed as specialized, where a 2% fizzle rate would apply.
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Postby Pherawk » Wed Jun 06, 2007 2:04 pm

Bards have been bottable ever since /melody was introduced right up until last month, Zen. Trust me on that :lol:
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