Patch - June 6th

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Pherawk
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Patch - June 6th

Post by Pherawk »

June 6, 2007
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*** Highlights ***

- Have you ever been to an SOE Fan Faire? Have you ever been to Las Vegas? Now's the time to think about doing both at the same time! August 2nd - 5th SOE is holding its 2007 Fan Faire at the Rio All-Suite Hotel and Casino in Las Vegas Nevada! Visit the official SOE Fan Faire website at http://events.station.sony.com/fanfaire/ for more information about other activities.

- So you want to see more events? Ever try running your own? Visit the EQplayers website to view the Tip of the Week on running Player-Run Events in EverQuest.



*** Spells ***

- The mana cost incurred by fizzling now includes focus effect and specialization savings, reducing the amount of mana that is used on a fizzle.
- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.


- The EverQuest Team
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"In today's content, HP doesn't mean anything, it's your AC that marks your progression as HP will always be there (you can't get upgrade without HP, but you can get upgrade without AC... the later being the bad choice)." - Yoda on TSW about warrior AC.
Zelima
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Post by Zelima »

Vegas huh...hmmmmm......

MLF Weekend Las Vegas? Sounds like a new reality show......


~kel
Mistress Zelima Geishagirl
83 Shaman of the Tribunal
Proud Member of the Mystical Lightfighters


"It's not the end result that's most important, it's the journey and the memories you make with your friends and family getting there..." :)
Forcogar
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Post by Forcogar »

- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.

Someone wake me...
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Pherawk
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Post by Pherawk »

It's confusing though. Don't #3 and #5 kinda contradict one-another?

-Pher
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"In today's content, HP doesn't mean anything, it's your AC that marks your progression as HP will always be there (you can't get upgrade without HP, but you can get upgrade without AC... the later being the bad choice)." - Yoda on TSW about warrior AC.
Zenedia
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Post by Zenedia »

Melody needing to retry seems superfluous considering the last one there.

Of course, they have just made bards 100% bottable. Thanks, SOE.
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Post by Romelus »

What happened is that bards were given an adjustment so that they could reach a 0% fizzle rate on all songs except those listed as specialized, where a 2% fizzle rate would apply.
The lunatic formerly known as Darkreaper Romelus
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Pherawk
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Post by Pherawk »

Bards have been bottable ever since /melody was introduced right up until last month, Zen. Trust me on that :lol:
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"In today's content, HP doesn't mean anything, it's your AC that marks your progression as HP will always be there (you can't get upgrade without HP, but you can get upgrade without AC... the later being the bad choice)." - Yoda on TSW about warrior AC.
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