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Patch - June 6th

PostPosted: Wed Jun 06, 2007 4:58 am
by Pherawk
June 6, 2007
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*** Highlights ***

- Have you ever been to an SOE Fan Faire? Have you ever been to Las Vegas? Now's the time to think about doing both at the same time! August 2nd - 5th SOE is holding its 2007 Fan Faire at the Rio All-Suite Hotel and Casino in Las Vegas Nevada! Visit the official SOE Fan Faire website at http://events.station.sony.com/fanfaire/ for more information about other activities.

- So you want to see more events? Ever try running your own? Visit the EQplayers website to view the Tip of the Week on running Player-Run Events in EverQuest.



*** Spells ***

- The mana cost incurred by fizzling now includes focus effect and specialization savings, reducing the amount of mana that is used on a fizzle.
- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.


- The EverQuest Team

PostPosted: Wed Jun 06, 2007 8:03 am
by Zelima
Vegas huh...hmmmmm......

MLF Weekend Las Vegas? Sounds like a new reality show......


~kel

PostPosted: Wed Jun 06, 2007 8:52 am
by Forcogar
- The bard fizzle cap has been increased from 95% to 100%.
- The bard command '/melody' has been changed to now attempt to re-sing a song that misses a note, resuming the melody chain once it's successfully done so.
- Specialized bard songs (mez, charm, stun, etc.) will now have a 2% fizzle rate, given max skill and level-appropriate stats.
- General purpose bard songs (regen, haste, speed, etc.) will now have a 0% fizzle rate given max skill and level-appropriate stats.



Someone wake me...

PostPosted: Wed Jun 06, 2007 9:00 am
by Pherawk
It's confusing though. Don't #3 and #5 kinda contradict one-another?

-Pher

PostPosted: Wed Jun 06, 2007 10:12 am
by Zenedia
Melody needing to retry seems superfluous considering the last one there.

Of course, they have just made bards 100% bottable. Thanks, SOE.

PostPosted: Wed Jun 06, 2007 10:15 am
by Romelus
What happened is that bards were given an adjustment so that they could reach a 0% fizzle rate on all songs except those listed as specialized, where a 2% fizzle rate would apply.

PostPosted: Wed Jun 06, 2007 2:04 pm
by Pherawk
Bards have been bottable ever since /melody was introduced right up until last month, Zen. Trust me on that :lol: