Epic Assistance Request

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Epic Assistance Request

Postby Jorrell » Tue Mar 14, 2006 12:06 pm

Please post below the details of the raid mob you need assistance with.

Mobs name:
Zone:
Triggered: y/n
Instanced raid: y/n
Minimum attendance required: 18 - ?
Raid attendance cap: y/n (if yes, how many)
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2 mobs to go for me

Postby Jozbeast » Tue Mar 14, 2006 8:34 pm

Mobs name: Discordling Dark Animist
Zone: The Runied City of Drank
Triggered: Yes
Instanced raid: No
Minimum attendance required: 18 or more


Discordling Dark Animist spawns with five adds at location +413, -1466. Adds are slowable and hit for around 600. The named has an AE for 1000 + an hp/mana DOT.

Last one I need for 1.5
Last edited by Jozbeast on Tue Oct 31, 2006 11:08 am, edited 1 time in total.
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Last 1.5 kill (necro)

Postby Alakaditty » Sun Apr 02, 2006 1:03 pm

Hi guys,


Mob: Tarlang
Zone: Nobles' Causeway
Triggered: Yes
Instanced raid: No
Minimum attendance: 18 (3 clerics + solid DPS)
Raid cap: Full raid can attend

Tarlang hits for about 3k (mostly lower)
He procs a slow/ attk AE and single target Rampage
Fight takes about 5 minutes with good DPS and aggro control.

Thank you,
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Postby Setash » Thu Jun 08, 2006 8:10 pm

I have been ready for my final epic 1.5 fight for a little over a month. Need 4 groups or so to get it done in RCOD. The problem is the mob spawns and despaws at random, though if he is down, he will be up again in two hours.
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Postby Riesan » Tue Jul 04, 2006 7:25 pm

Thanks to everyone who came to the raid on saturday, even if it was a bit of a mess :) This is the last fight I have in DN so hopefully I'll be out of the zone altogether before long.

Mobs name: Vesthon
Zone: Dragon Necropolis
Triggered: Yes
Instanced raid: No
Minimum attendance required: 30-42
Raid attendance cap: No

Need at least two tanks, a lock down team of knights/rangers, spam healers, 3-5 clerics, and a slower; enchanters; DPS needed as event is on a timer.)

Despite the large numbers needed, this one sounds to be easier, as the mobs who spawn with the named are almost all mezzable and can be picked off one at a time BEFORE you take on the named.
Last edited by Riesan on Sun Jul 16, 2006 6:53 pm, edited 2 times in total.
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Postby Vamania » Wed Jul 05, 2006 1:06 pm

Might as well stick this here.. maybe we might have a day where there is just nothing to raid :)

Xebshasis - Epic 1.5

Mobs name: Discordling Dark Animist
Zone: Ruined City of Dranik
Triggered: Y - Erana Farrel is the trigger mob
Instanced raid: N
Minimum attendance required: 18 - 24
Raid attendance cap: N
Last edited by Vamania on Thu Oct 26, 2006 1:41 am, edited 4 times in total.
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monk 1.5

Postby Ookey » Wed Jul 05, 2006 11:56 pm

Mobs name: Disciple of Order A.K.A 7th Hammer
Zone: Plane of Justice

Triggered: y/n : Y/N if hes up you kill that version, if not monk at that point can trigger

Instanced raid: y/n N

Minimum attendance required: 18 - ? 18 to be safe can do with less though

Raid attendance cap: y/n (if yes, how many) Full Raid

Hits for about 1100-1200 Ramps has some AE's. I'm sure casters love the mana drain one.

http://eqbeastiary.allakhazam.com/search.shtml?id=16770
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Postby Senoril » Sat Sep 02, 2006 5:08 pm

Mob name: Mujaki the Devourer / Shade of Mujaki the Devourer
Zone: Plane of Nightmare
Triggered: yes
Instanced raid: yes
Minimum attendance required: 18–24
Raid attendance cap: yes, 24
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Postby Feemee » Sat Sep 02, 2006 6:09 pm

Woot Mujaki!!! We did this easy with 2 groups a couple months ago and I bet we could actually one-group with 3 rangers and 3 druids/shammies, for instance. We can knock this out in short order Sen - don't be afraid to hit it if you can get 2 groups together.
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Postby Senoril » Sat Sep 02, 2006 8:11 pm

Mob name: Vuranish Xxuro
Zone: Instanced Vxed, The Crumbling Caverns (triggered/formed in Barindu, Hanging Gardens)
Triggered: yes
Instanced raid: yes
Minimum attendance required: 12
Raid attendance cap: 24
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Postby Senoril » Sun Sep 17, 2006 5:14 pm

Final 1.5 Battle
Mob name: Durunal the Cursebearer
Zone: Wall of Slaughter
Triggered: yes
Instanced raid: no
Minimum attendance required: 24–30(?)
Raid attendance cap: 72
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Postby Senoril » Sun Nov 12, 2006 9:02 pm

Mob name: Valdoon Kel`Novar
Zone: Mistmoore Catacombs: Struggles within the Progeny
Triggered: yes
Instanced raid: yes
Minimum attendance required: 24–42
Raid attendance cap: 42
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Re: Epic Assistance Request

Postby Dekayd » Fri Jan 04, 2008 9:52 am

Mobs name: Girplan Scavenger
Zone: Muramite Proving Grounds
Triggered: y/n N
Instanced raid: y/n N
Minimum attendance required: 18 - ? 18 should be overkill, these days..I'm hearing can be 1-grouped? I do not trust that, however.
Raid attendance cap: y/n (if yes, how many) N

Followed by:

Mobs name: Ragefire 2.0
Zone: Timorous Deep
Triggered: y/n Y
Instanced raid: y/n N
Minimum attendance required: 18 - ? as many as possible! :P Heard it's easier if you pull him out from the island, taking him to shessboard. Never seen it done, however. MLF has beat it before, many times :o
Raid attendance cap: y/n (if yes, how many) N

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Re: Epic Assistance Request

Postby Liamm » Fri Jan 04, 2008 10:55 am

Mobs name: Herrian Warfrost
Zone: Walls of Slaughter
Triggered: yes
Instanced raid: no
Minimum attendance required: Not sure
Raid attendance cap: none
Spawns first right down left tunnel at MPG ramp lv 80, and is perma rooted. Also spawns with 3 Excited Builders. Hits for 2700 can quad has a 1500 dd aoe -200 cold resist check and casts a 10 sec stun

Mobs name: Craftmaster Tieranu
Zone: RSS
Triggered: yes
Instanced raid: no
Minimum attendance required: Not Sure
Raid attendance cap: none
Hits for 2500 and single rampages also lv 80. spawns 1 wave of 3 elementals and 1 of 5 when first is down. Adds can be mezzed are lv 70 in wave 1 and 68 in wave 2 hit for 400 tops but cast a 1500 dd aoe - 200 fire resist check and a big aoe debuff
Spawns in romm marked on the map

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Re: Epic Assistance Request

Postby Zzzapp » Fri Jan 04, 2008 7:50 pm

Mobs name: Craftmaster Tieranu
Zone: RSS
I saw a group from another guild do this mob at lvl 75. I was watching, so they said I could help if I wanted.So I did. After the mob was about 40 % the tank fell, so I stepped in to tank it. With only 1 healer, it was a bit tough, I had to FD twice, but we lived thru it and they got thier epic.
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