Spiritcaller Totem of the Feral - Beastlord Epic 2.0

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Spiritcaller Totem of the Feral - Beastlord Epic 2.0

Postby Romelus » Sat Feb 18, 2006 7:16 pm

Name:

[ ] Speak with Elder Muada
You receive a Peculiar Unshapen Piece of Wood.
[ ] Go to Eryslai, the Kingdom of Wind and kill the Spiritfrenzied Phoenix, loot Fierce Spirit Clay
[ ] Go to Jaggedpine Forest and hail Rashara, then kill the Dismal Darkpaw Mystic, loot Scalding Blood
[ ] Go to Grimling Forest and hunt down the Grimling General and Grimling Colonel, loot an Eerie Medallion from them

Make the Totem
[ ] Speak to Elder Animist Muada
You receive Combined Essence and Elders Totem Mold.
[ ] Combine 2 x Eerie Medallion + 1 x Scalding Blood + 1 x Fierce Spirit Clay in a kiln to craft Gilded Resonating Clay, minimum pottery skill 100 required, trivial unknown (no-fail?).
[ ] Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Token, minimum baking skill 100 required, trivial unknown (no-fail?).
[ ] Combine 1 x Malleable Glowing Token + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown (no-fail?).
[ ] Speak to Elder Animist Muada.

Find the Scouts

Nobles Causeway
[ ] Find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa seems to be up for an hour, then down for two. (Bring your raid, hailing him spawns the encounter) Set up your raid on the ledge at -50, +250.
[ ] Kill the Bazu Terror and four Bazu Crushers, loot Feral Dust from the named. A miniature version of Discordling Dark Animist spawns in the middle of the corpse and instantly aggroes the raid.
[ ] Kill the Discordling Dark Animist, loot a Discordant Animist Wand.
[ ] Give the wand back to Jillaa Oogblat.
[ ] Give Elder Animist Muada the Feral Dust.
You receive Blended Elixir of Fortitude. Head back to Jillaa and give it to her. You receive a flag and can no longer spawn the Bazu Terror event.

The Bloodfields
[ ] Gather a raid and head to The Bloodfields and find the Tormented Scout in the southwest corner of the zone (/loc?). The scout is up for thirty minutes, then down for two hours.
[ ] Talk to the Tormented Scout
[ ] Another Discordling Dark Animist spawns, this time with six Savage Ferans. The Animist procs Call of the Ikaav, Flames of the Fiend, and Silence of the Shadows. When the Savage Ferans are killed, they instantly respawn as a mindburrow feran. When those are killed, they instantly respawn as a burnmuzzle feran. Try to fight the Discordling Dark Animist away from the ferans. Loot the Gemmed Dark Animist Wand, and bring it back to the Tormented Scout. You receive a wand (unsure of name). Bring this wand back to Elder Animist Muada.

Need missing dialogues.

Citadel of Anguish
[ ] Complete the six raid trials in the Muramite Proving Grounds to gain access to the Citadel of Anguish, then defeat one of the bosses there: Warden Hanvar to spawn an Orb of Discordant Energy, the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake, Arch Magus Vangl, or Overlord Mata Muram. Loot a Globe of Discordant Energy.
[ ] Give the Spiritbound Totem and Globe of Discordant Energy to Elder Animist Muada.
You receive (unknown item).

Hollowshade Moor

[ ] Head to Hollowshade Moor and find Alladnu Araihse in the southeastern part of the zone.
[ ] Talk to Alladnu Araihse
Give Alladnu the sealed letter and your Savage Lord's Totem.
Endure an insanely long scripted event which will bore you to death unless you really like lore.
You receive 10 AA points and your Spiritcaller Totem of the Feral.
Last edited by Romelus on Fri May 26, 2006 9:29 pm, edited 2 times in total.
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Postby Romelus » Sat Feb 18, 2006 7:21 pm

Name: Beldarr

[x] Speak with Elder Muada
You receive a Peculiar Unshapen Piece of Wood.
[x] Go to Eryslai, the Kingdom of Wind and kill the Spiritfrenzied Phoenix, loot Fierce Spirit Clay
[x] Go to Jaggedpine Forest and hail Rashara, then kill the Dismal Darkpaw Mystic, loot Scalding Blood
[x] Go to Grimling Forest and hunt down the Grimling General and Grimling Colonel, loot an Eerie Medallion from them

Make the Totem
[x] Speak to Elder Animist Muada
You receive Combined Essence and Elders Totem Mold.
[x] Combine 2 x Eerie Medallion + 1 x Scalding Blood + 1 x Fierce Spirit Clay in a kiln to craft Gilded Resonating Clay, minimum pottery skill 100 required, trivial unknown (no-fail?).
[x] Combine 1 x Gilded Resonating Clay + 1 x Peculiar Unshapen Piece of Wood + 1 x Combined Essence in a spit or oven to craft a Malleable Glowing Token, minimum baking skill 100 required, trivial unknown (no-fail?).
[x] Combine 1 x Malleable Glowing Token + 1 x Elders' Totem Mold in a forge to craft a Spiritbound Totem, minimum blacksmithing skill 100 required, trivial unknown (no-fail?).
[x] Speak to Elder Animist Muada.

Find the Scouts

Nobles Causeway
[x] Find Jillaa Oogblat in Nobles' Causeway at +800, +950. Jillaa seems to be up for an hour, then down for two. (Bring your raid, hailing him spawns the encounter) Set up your raid on the ledge at -50, +250.
[x] Kill the Bazu Terror and four Bazu Crushers, loot Feral Dust from the named. A miniature version of Discordling Dark Animist spawns in the middle of the corpse and instantly aggroes the raid.
[x] Kill the Discordling Dark Animist, loot a Discordant Animist Wand.
[x] Give the wand back to Jillaa Oogblat.
[x] Give Elder Animist Muada the Feral Dust.
You receive Blended Elixir of Fortitude. Head back to Jillaa and give it to her. You receive a flag and can no longer spawn the Bazu Terror event.

The Bloodfields
[x] Gather a raid and head to The Bloodfields and find the Tormented Scout in the southwest corner of the zone (/loc?). The scout is up for thirty minutes, then down for two hours.
[x] Talk to the Tormented Scout
[x] Another Discordling Dark Animist spawns, this time with six Savage Ferans. The Animist procs Call of the Ikaav, Flames of the Fiend, and Silence of the Shadows. When the Savage Ferans are killed, they instantly respawn as a mindburrow feran. When those are killed, they instantly respawn as a burnmuzzle feran. Try to fight the Discordling Dark Animist away from the ferans. Loot the Gemmed Dark Animist Wand, and bring it back to the Tormented Scout. You receive a wand (unsure of name). Bring this wand back to Elder Animist Muada.

Need missing dialogues.

Citadel of Anguish
[x] Complete the six raid trials in the Muramite Proving Grounds to gain access to the Citadel of Anguish, then defeat one of the bosses there: Warden Hanvar to spawn an Orb of Discordant Energy, the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake, Arch Magus Vangl, or Overlord Mata Muram. Loot a Globe of Discordant Energy.
[x] Give the Spiritbound Totem and Globe of Discordant Energy to Elder Animist Muada.
You receive (unknown item).

Hollowshade Moor

[x] Head to Hollowshade Moor and find Alladnu Araihse in the southeastern part of the zone.
[x] Talk to Alladnu Araihse
Give Alladnu the sealed letter and your Savage Lord's Totem.
Endure an insanely long scripted event which will bore you to death unless you really like lore.
You receive 10 AA points and your Spiritcaller Totem of the Feral.
Last edited by Romelus on Fri Nov 10, 2006 1:19 am, edited 2 times in total.
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Postby Boncallen » Tue Aug 29, 2006 10:08 am

/
Last edited by Boncallen on Thu Apr 05, 2007 2:29 am, edited 1 time in total.
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Postby Renanna » Tue Aug 29, 2006 11:40 am

I did the Bloodfields fight a couple of nights ago with 2 groups. The bl had his pet pull him single to where we were camping cleric 2.0 parts and it was a pretty effortless kill.
Flue's new robe dropped in the chest.
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Easy strategies for the 2 raid fights - part 1

Postby Romelus » Sat Sep 02, 2006 2:45 pm

Bazu Terror Event - Nobles Causeway
Recommended force: 1 group required, 2 groups recommended

The NPC spawns in the gulley behind a cluster of rocks, Jillia remains up for 1 hour and then is down for 2 hours, there are 2 ferans flanking her position and 1 roamer that is on a long path. This roamer is also the PH for Stone Thrower, which can be a bit of a pain if you aren't ready for him. There is a safe spot up on the ridge overlooking the ruins near the 2nd bridge that leads you to Slavedriver Menlo, this is where you will want to setup the raiding party.

Once the NPC has spawned, clear all of the ferans in the valley and the bazu at the ruins, and the nearby murkgliders, once that is done, have the beastlord hail Jillia and spawn the event, you can invis to get past the Terror and his adds to rejoin your raid before engaging. The Terror is permarooted, and whoever he has aggro on, he will chaincast his single target stun and aoe every 30 seconds. The 4 adds are leashed a very short range, but you can engage the adds without getting into the Terror's melee range.

The Terror hits for 900 but is fully slowable, and has a moderate amount of hitpoints, his adds hit for 600-700 and are mostly slowable, they have equivalent hitpoints to the local mobs. Once the 4 adds are dead you can burn the Terror down, you will most likely get adds from local respawns, but they are easily handled. After the Terror is dead, a small version of the Discordling Dark Animist will spawn and aggro your party, he has a disease based aoe that will slow your melee with a moderate DoT effect, and a single target stun/mez that will last a few minutes, his melee damage is quite weak and will be just as easy to deal with as the Terror.

After both are dead the beastlord loots a dust from the Terror, and a wand from the DDA, a chest will spawn with 1.5 level loot for the raid to random, after Jillia respawns give her the wand and then give the dust to Muada, once that is done hand the elixir to Jillia and you are done with this stage.
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Easy strategies for the 2 raid fights - part 2

Postby Romelus » Sat Sep 02, 2006 3:15 pm

Discordling Dark Animist 2.0 - The Bloodfields
Required force: Tank, Healer, Beastlord required, 1 group recommended

The Tormented scout spawns near 2 Girplan Slashers on the ridge that leads to War Caller Kaavi, but not within their aggro range if the beastlord is not invis behind the scout. This scout is up for 30 minutes, and down for 2 hours: ( At the time of this posting, the scout respawn cycle is bugged, she is up for 30 minutes, despawns for 5 seconds, and then is up for another 30 minutes. /shhhh... )

Before you spawn the DDA, have a fully buffed normal pet pocketed and then summon your level 60 warder, Spirit of the Khati Sha, buff it with any hp buffs you can, plus sow or better, and pet rune. Have your raid setup at the RCoD zoneline in one of the corner areas next to the zone, have your healers set in 1, and your tank/dps in the other. Once you are ready hail the scout, then before saying the trigger phrase "I am strong" start casting invis, just before the spell fires say the phrase and if you have timed it right you will be invis when the DDA and his 6 feran friends spawn on top of your head, none of these will see invis.

Once you have moved a safe distance away send your pet in to attack the DDA directly with taunt off, if you are successful and the pet was not mezzed the DDA will be pulled single, no mobs will assist him as long as you do not directly draw aggro on the DDA by getting too close. Pace yourself getting back to the raid because the mob is very slow and will take a minute or so to get him to the zoneline. Once he is in camp get him slowed kill your gimp pet unpocket the good pet and start dps on him, his melee damage is meager, max hit of 800 or so but not a very high atk so more likely going to have hits in the 400-600 range, he does flurry and is partially slowable.

Throughout the fight he has 3 spell effects, a single target unresistable mez that lasts for 1 minute, it is curable with radiant cure at first rank, so any healer/paladin can clear the effect. The second spell is a short range aoe silence, this lasts for 12 seconds and is unresistable, that is the reason for having the healers in the second cubby area. The third spell is a 2.5k aoedd that goes off every 30 seconds or so called Flames of the Fiend, it's a prismatic resist check, but you don't want your melee to buff resists anyway because it will break the mez should it land on you.

The DDA has a fairly large amount of hitpoints, flurries, summons, and enrages. Once it is down, the beastlord loots a wand from it's corpse and a chest will spawn with 2.0 quality loot inside, the beastlord will then hand the wand to the Tormented Scout and then Muada, who will direct you to retrieve an orb of discordant energy from CoA.
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