Fippy's Revenge
Posted: Sat Jan 23, 2010 6:05 pm
from Allakhazam
This raid expedition begins with Algera Chindlebolt at location -675, 265, 52 in Brell's Rest (by the zone-in from The Hole). In order to request this raid, you must first have completed Berrina's three tasks as well as the "Dont Fear the Destroyer" group mission from Algera.
Overview
There are five phases to this encounter.
Each phase has a timer of 10 minutes (begins at the time of first aggro in the first phase and at the time of Fippy's respawn for each subsequent phase). If this timer runs out, Fippy starts hitting for a max ~75,000 and begins AE rampaging and flurrying about every round (your raid will wipe out fairly quickly).
Each time Fippy despawns, a wave of adds spawns and attacks. You have a few minutes to kill these adds before Fippy respawns, at which point any remaining adds will attempt to run to Fippy's position and heal him.
Part way through the last two phases, numerous sabertooth gnolls spawn and attack, so you'll have to deal with them at the same time you're fighting Fippy.
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Phase 1 (100%-80%): Fippy Darkpaw
Engage Fippy when ready. He is aggro (there is no trigger) and can be pulled away from his spawnpoint, but is tethered to the northern half of the zone. He hits for a max ~12,000, flurries, and single-target rampages.
Once Fippy reaches 80%, he despawns. In his place, numerous shades of Fippy Darkpaw spawn (unmezzable; rootable/snareable; hit for a max ~8,000). Loot the bane items from their corpses for use in the next phase.
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Phase 2 (80%-60%): Fippy Darkpaw the Undying
In this phase, Fippy is immune to most damage except for bane procs. He hits for a max ~20,400 (without any mitigation), flurries, single-target rampages, and AE rampages (full damage). He casts a few spells:
Pain of the Undying: PB AE 100', Unresistable (0)
1: Stun (1.00 sec)
2: Decrease Hitpoints by 10000
Undying Resolve: Self 0', Unresistable (0)
1: Increase Absorb Damage by 10000000
Vision of Death: PB AE 200', Unresistable (0)
1: Feign Death
Once he reaches 60%, he despawns. In his place, numerous shades spawn (unmezzable; rootable/snareable; hit for a max ~8,000).
(More information needed such as time/trigger of Fippy's respawn, any emotes or other pertinent information, etc.)
=====================================================================================================================================
Phase 3 (60%-40%): Fippy Darkpaw the Destroyer
(no information yet)
Phase 4 (40%-20%): Fippy Darkpaw the Fabled
(no information yet)
Phase 5 (20%-0%): Fippy Darkpaw the Immortal
(no information yet)
This raid expedition begins with Algera Chindlebolt at location -675, 265, 52 in Brell's Rest (by the zone-in from The Hole). In order to request this raid, you must first have completed Berrina's three tasks as well as the "Dont Fear the Destroyer" group mission from Algera.
Overview
There are five phases to this encounter.
Each phase has a timer of 10 minutes (begins at the time of first aggro in the first phase and at the time of Fippy's respawn for each subsequent phase). If this timer runs out, Fippy starts hitting for a max ~75,000 and begins AE rampaging and flurrying about every round (your raid will wipe out fairly quickly).
Each time Fippy despawns, a wave of adds spawns and attacks. You have a few minutes to kill these adds before Fippy respawns, at which point any remaining adds will attempt to run to Fippy's position and heal him.
Part way through the last two phases, numerous sabertooth gnolls spawn and attack, so you'll have to deal with them at the same time you're fighting Fippy.
=====================================================================================================================================
Phase 1 (100%-80%): Fippy Darkpaw
Engage Fippy when ready. He is aggro (there is no trigger) and can be pulled away from his spawnpoint, but is tethered to the northern half of the zone. He hits for a max ~12,000, flurries, and single-target rampages.
Once Fippy reaches 80%, he despawns. In his place, numerous shades of Fippy Darkpaw spawn (unmezzable; rootable/snareable; hit for a max ~8,000). Loot the bane items from their corpses for use in the next phase.
=====================================================================================================================================
Phase 2 (80%-60%): Fippy Darkpaw the Undying
In this phase, Fippy is immune to most damage except for bane procs. He hits for a max ~20,400 (without any mitigation), flurries, single-target rampages, and AE rampages (full damage). He casts a few spells:
Pain of the Undying: PB AE 100', Unresistable (0)
1: Stun (1.00 sec)
2: Decrease Hitpoints by 10000
Undying Resolve: Self 0', Unresistable (0)
1: Increase Absorb Damage by 10000000
Vision of Death: PB AE 200', Unresistable (0)
1: Feign Death
Once he reaches 60%, he despawns. In his place, numerous shades spawn (unmezzable; rootable/snareable; hit for a max ~8,000).
(More information needed such as time/trigger of Fippy's respawn, any emotes or other pertinent information, etc.)
=====================================================================================================================================
Phase 3 (60%-40%): Fippy Darkpaw the Destroyer
(no information yet)
Phase 4 (40%-20%): Fippy Darkpaw the Fabled
(no information yet)
Phase 5 (20%-0%): Fippy Darkpaw the Immortal
(no information yet)