"In today's content, HP doesn't mean anything, it's your AC that marks your progression as HP will always be there (you can't get upgrade without HP, but you can get upgrade without AC... the later being the bad choice)." - Yoda on TSW about warrior AC.
A bit les than that Widd. Your number has two incorrect calculations.
1. The poison buff lasts 2 hours (and not 3), which would take your number down to 351 straight days.
2. More importantly though, you're disregarding loss of buffs due to deaths. Assuming (conservatively) a Widdal death rate of 12 deaths per day, that stockpile would then give you approximately 176 straight days of proc'n goodness.
You're also forgetting that the rogue poisons have a max proc counter of 30 procs pe dose. Each of these are to proc 30 times and then the buff will drop, requiring you to rebuff with the poison. This particular poison is meant to proc on average 1ppm (proc per minute) or use. So, the buff will last on average thirty minutes of fighting or two hours of non-combat, so call it an average of 1 hour per dose, 1 hour per dose * 4,219 doses / 24 hours = 175 days. Then you can add in deaths, which would take us down to..... 7 days?
That limitation may apply to rogue-only poisons Durd, but I'm pretty confident it doesn't apply to this poison.
I know from looking at our warrior parses on the Pallorax and VLK fights last week that some of the warriors had more than 30 procs go off per fight, and those fights are each less than 30 minutes and the warriors weren't refreshing (or needing to refresh) the buff, so the 1 proc per minute and 30 proc limit didn't apply.
Assuming (conservatively) a Widdal death rate of 12 deaths per day,
Wow, Leiph's being nice! I would have said twice that!!! Lol...
-Tru
ps. I wish I could bring myself to delete stuff so as to get that much free space in my bank, between quest stuff and old augs I have, I could store maybe 5 stacks of poisons, lol!
Sitasha tells the raid, 'Ok today, we will agro first mob in the door and take
it to SE corner, we kill it down, named becomes active I will pull it to MA<TBA>
we start beating on it, adds come all assist to kill the adds then get back on
named, once named is dead I call Mana check, monks ignore and keep pulling...'