I was looking through some old CDs and....

A collection of RL and in-game pictures. [Public]

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Darkenr
Posts: 463
Joined: Tue Mar 07, 2006 4:23 am

I was looking through some old CDs and....

Post by Darkenr »

I found some old screenshots of WAY back in the day!!!!! For those of you that are relatively new to eq, check out how we used to play everquest muahahahaha!!


This first one was taken originally because Archangelv (some of you might remember him, he played Sandayan/Scourch in MLF, but hasn't played now in quite some time) was actually a level above me! It's been a long going joke about him actually keeping caught up on eq with me hehe!

For those of you that didn't know, you see how the entire screen is filled with the spell book? That's how you had to meditate, you had to be sitting down, and looking at that book without being able to see anything (like mobs wandering that will eat your face). Ahhhh the good ole days.

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This next one I have to post because well ... Look at the auction! Ravenscale armor woot! That was uber back in the day.

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I miss the days when GMs actually participated with players for little events, like for example; An in-game wedding!

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Pretty colors!

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My first server was PvP on Tallon Zek. This pic is a pic of a bunch of my "darkie" allies preping to go raid the lightie town of freeport!

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Yes I was obsessed with pet classes back then too hehe! My first pet class only group killing cyclops in Rathe Mountains!

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TERRORANTULA!!

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And last for right now because I'm tired and want to go to sleep. My very first SOLO spectre kill!! I felt so uber.

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taurii
Posts: 218
Joined: Tue Apr 29, 2008 1:23 am

Re: I was looking through some old CDs and....

Post by taurii »

oh how i miss those days=D id almost forgotten about staring at your book until level 30 when you finally could sit and med

taurii
Feemee
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Re: I was looking through some old CDs and....

Post by Feemee »

Yeah, and the yellow bar under health was actually "stamina" instead of "endurance" which druids and clerics had a spell we could cast to refill it for folks. I am still waiting on my 5PP refund for a spell I bought that they later made 100% useless...
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Feemee Bagginswolf
85 Druid
Annissa
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Location: Texas

Re: I was looking through some old CDs and....

Post by Annissa »

Feemee wrote:Yeah, and the yellow bar under health was actually "stamina" instead of "endurance" which druids and clerics had a spell we could cast to refill it for folks. I am still waiting on my 5PP refund for a spell I bought that they later made 100% useless...
LOL the stamina spells are still sold and still totally worthless.
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Sandytoes
Posts: 148
Joined: Fri Feb 17, 2006 8:20 pm

Re: I was looking through some old CDs and....

Post by Sandytoes »

I miss the the feature of the old UI that you did not have to cover up you view screen with chat windows and what not.
Sandford Pawpaw Spudplanter III
aka Sandytoes
Euan
Sherlock Holmes
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Joined: Wed Feb 01, 2006 9:41 am
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Re: I was looking through some old CDs and....

Post by Euan »

Sandy,

That feature still exists, where your "view" can be less than your full screen.
Using the /viewport command


What is /viewport?

/viewport is a command that resizes or relocates your game display in Everquest. If you consider your computer monitor to be a grid of numbered pixels starting at 0,0 in the upper left corner and going to 1024, 768 (or whatever your maximum resolution may be) in the lower right corner, you can use /viewport to resize Everquest's rendered output and place it anywhere on that grid.

By convention, use 'x' to indicate horizontal coordinates and 'y' to indicate vertical coordinates.

http://www.furinkan.net/mirror/vptut-xy.jpg


How do I use /viewport?

The /viewport command requires four numbers to be entered in sequence. These four numbers are

- The left-most edge of your new game window
- The top-most edge of your new game window
- The width of your new game window in pixels
- The height of your new game window in pixels

Once you've determined these four numbers, type them in sequence after the /viewport command separated by spaces. Your display will be resized. The area surrounding your resized display will turn black.

/viewport x y width height

It's helpful to know your display's current resolution while doing this. If your current resolution is 1600 x 1200, you'll have more room with which to position your display than if you had a 1024 x 768 resolution.

For the sake of illustration, we'll use a display that's 800 pixels wide by 600 pixels tall. You can scale all the following examples to your own display resolution.

http://www.furinkan.net/mirror/vptut-default.jpg

For example, to create a small, rectangular display in the upper left of the screen, you would use the command:

/viewport 0 0 340 220

http://www.furinkan.net/mirror/vptut-ul.jpg

Please note that in this and all following examples, UI elements have been dragged to display more of the game display.

To create a display that takes up the entire width of the screen, but leaves blank space at the bottom you would use a command like

/viewport 0 0 800 400

http://www.furinkan.net/mirror/vptut-top.jpg

Conversely, if we wanted the top third of the screen blank rather than the bottom third, we could use

/viewport 0 200 800 400

This starts the display against the left edge of the screen, but 200 pixels down. It then draws the same 800 pixel wide, 400 pixel tall display.

http://www.furinkan.net/mirror/vptut-bottom.jpg

By the same token, we could create a small square in the center top of the screen...

/viewport 200 0 400 400

http://www.furinkan.net/mirror/vptut-center.jpg

Or take up the entire left half of the screen while keeping the right half blank.

http://www.furinkan.net/mirror/vptut-left.jpg


Why would I want to use /viewport?

There are a few reasons this command exists. Use of it is optional, but when used correctly, it can aid or enhance your gameplay.

Framerate - If you use a smaller display, your graphics card has fewer pixels to render and can therefore render the scene faster. This can significantly reduce framerate loss or what players often incorrectly refer to as 'lag' in crowded or complex areas.

Readability - Everquest currently displays chat windows and other user interface elements on top of the regular display by default. Those elements can be set to use partial or complete transparency when not in use so that the entire display can be seen 'through' them. This causes situations where chat text or other text messages are not as readable as they could be. By using the /viewport command, a player can arrange the display and chat windows so all are visible and fully opaque at the same time without covering or obscuring each other.

Please refer to the images above for examples of how this might work. Chat windows or other interface elements can be dragged into the 'blank' area of the screen while the entirety of a player's field of vision remains visible, if reduced in size.

Custom Interface - Many custom interface elements for Everquest require or encourage the use of the /viewport command in order to display correctly. Depending on player preference, these interfaces may be preferable to the default user interface.

http://www.eqinterface.com/sdownload/p.php?id=1881

You can learn more about custom interfaces at http://www.eqinterface.com/

Remember, If you decide that the /viewport command is obscuring your display, you can always revert back to your normal display by typing:

/viewport reset
from http://forums.ugo.com/showthread.php?t=22258
Disclaimer: The views expressed by the cranky board admin may not be aligned with those of MLF leadership.
Krrak
Posts: 1496
Joined: Thu Oct 02, 2008 9:36 am
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Location: Ottawa, Ontario, Canada

Re: I was looking through some old CDs and....

Post by Krrak »

taurii wrote:oh how i miss those days=D id almost forgotten about staring at your book until level 30 when you finally could sit and med

taurii
Actually it was level 35 when you could stop looking at the book to med.... I remember it well on my druid.
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