UI Layout

A collection of RL and in-game pictures. [Public]

Moderator: BatMonk

Post Reply
User avatar
Brialamin
Posts: 311
Joined: Tue Jun 17, 2008 12:00 am

UI Layout

Post by Brialamin »

Here's a place where people can post their UI Layouts and what type of UI they use, I use the Default UI and moved the stuff around a bit.

Image
Image
Decimator Swinginsords Dayandnight of the Time Lords

"Always expect the best, but plan for the worst."
Malegolas
Posts: 1408
Joined: Fri Oct 26, 2007 10:51 pm
nomorespam: 22

Re: UI Layout

Post by Malegolas »

Can also try:

http://mysticallightfighters.com/forum/ ... 21&start=0

Mad that thread over a year ago and it has some good examples.. it's funny to look at my screenshot and my hp\mana compared to my signature now.
Image

Image
Image

Image
User avatar
Brialamin
Posts: 311
Joined: Tue Jun 17, 2008 12:00 am

Re: UI Layout

Post by Brialamin »

Alright, thanks Male. I never knew there was a post like that here, then again I only took a quick glance before making one.
Image
Decimator Swinginsords Dayandnight of the Time Lords

"Always expect the best, but plan for the worst."
Malegolas
Posts: 1408
Joined: Fri Oct 26, 2007 10:51 pm
nomorespam: 22

Re: UI Layout

Post by Malegolas »

It was buried on like the 6th page back - no way you would find it unless you knew it was there. :lol:
Image

Image
Image

Image
Zzzapp
Posts: 1297
Joined: Fri Jun 16, 2006 3:56 pm
nomorespam: 22
Location: Elgin, IL
Contact:

Re: UI Layout

Post by Zzzapp »

Malegolas wrote: Mad that thread over a year ago and it has some good examples.. it's funny to look at my screenshot and my hp\mana compared to my signature now.
Each expansion will send the max hp/mana/end ever higher.
Image
This image is not perfect, but an approximation of how the HP/mana/end max is figured out for the characters.
As one gains levels, the hp max goes up. with recent expansions the parabola is adjusted to compensate and sort of even out the curve.
Notice that as one approaches their(Sony's) set max level, the Hp will start to sky rocket upward.
This is because of the approach they took when making the "con" a mob system, and every 3 levels turns to a red mob.
Had the "con" been at 5 levels instead of 3, the shift would have been less noticeable.

This is one reason why the guild must progress as a whole.
As you can see the mobs damage is escalating too, and before to long without the gear for the player's current level, the character will fall fast.
Image
Zzzapp
Malegolas
Posts: 1408
Joined: Fri Oct 26, 2007 10:51 pm
nomorespam: 22

Re: UI Layout

Post by Malegolas »

Sweet, 80k hp here we come!
Image

Image
Image

Image
Widdal
Posts: 453
Joined: Fri Oct 10, 2008 8:49 pm
nomorespam: 0
Location: BC Canada

Re: UI Layout

Post by Widdal »

mine, would post in other forum its so old im not gonna bother :P
Image
Image

Image
Llayne
Posts: 575
Joined: Fri Oct 26, 2007 11:07 pm
nomorespam: 22
Location: Acworth, GA

Re: UI Layout

Post by Llayne »

I don't think I ever did post mine in the old thread, so here goes...

Image
Image
Image
Image

__________
Liandaria ~ 85 Enchanter
Llayna ~ 85 Magician
Annissa
Posts: 1004
Joined: Sun Oct 05, 2008 6:28 pm
nomorespam: 0
Location: Texas

Re: UI Layout

Post by Annissa »

Mine is simple, open, and I absolutely want to see what's going on in the game at all points.
Minimal clutter, yet has what I need. This is on a 22" widescreen, so lots of viewing area.

Image
Image
User avatar
Brialamin
Posts: 311
Joined: Tue Jun 17, 2008 12:00 am

Re: UI Layout

Post by Brialamin »

It's interesting to see the difference in UI setups between people and some similarities between types of classes.
Image
Decimator Swinginsords Dayandnight of the Time Lords

"Always expect the best, but plan for the worst."
Etrudia
Posts: 455
Joined: Fri Mar 06, 2009 1:39 pm
nomorespam: 22
Location: Grand Junction, Colorado

Re: UI Layout

Post by Etrudia »

Was gonna post my UI here, but I don't have permission to post pics in this forum!

-Tru
Image

Sitasha tells the raid, 'Ok today, we will agro first mob in the door and take
it to SE corner, we kill it down, named becomes active I will pull it to MA<TBA>
we start beating on it, adds come all assist to kill the adds then get back on
named, once named is dead I call Mana check, monks ignore and keep pulling...'
Jorrell
Guild Leader
Posts: 13749
Joined: Wed Feb 01, 2006 3:35 pm
nomorespam: 0
Location: Coraopolis, PA

Re: UI Layout

Post by Jorrell »

Tru,

Try posting your UI again. Your access rights were probably hosed as you had both full member and initiate access.
Image

Guild Leader of the Mystical Lightfighters
sitasha
Posts: 1102
Joined: Sat Sep 27, 2008 11:36 pm

Re: UI Layout

Post by sitasha »

I run mine at 1680x1050
I use the the Drakah eq2 modded UI
Image
Image
Etrudia
Posts: 455
Joined: Fri Mar 06, 2009 1:39 pm
nomorespam: 22
Location: Grand Junction, Colorado

Re: UI Layout

Post by Etrudia »

Hmmm, no still can't post pics in this forum. Funny I can post pics in LL forum and in monk forum, but not in pictures forum, lol! :lol:

-Tru
Image

Sitasha tells the raid, 'Ok today, we will agro first mob in the door and take
it to SE corner, we kill it down, named becomes active I will pull it to MA<TBA>
we start beating on it, adds come all assist to kill the adds then get back on
named, once named is dead I call Mana check, monks ignore and keep pulling...'
Malegolas
Posts: 1408
Joined: Fri Oct 26, 2007 10:51 pm
nomorespam: 22

Re: UI Layout

Post by Malegolas »

I've noticed the same thing Tru.. the forum will not allow you to upload pictures and attach them to a post in here, but will in the LL and other forums.
Image

Image
Image

Image
Post Reply